Business Artifact Templates
Artifact Templates — create-business

Skeletons this metaskill creates in the user's docs/ folder.
# Artifact Templates — create-business Skeletons this metaskill creates in the user's `docs/` folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them. ## docs/CREATE-BUSINESS-PLAN.md (tracker) The Phase Status table is pre-filled with this journey's ten phases. ```markdown # Create a Business Plan ## Context Intake answers, date started, project specifics. ## Phase Status | Phase | Skill | Status | Artifact | Date | |---|---|---|---|---| | 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | |
Overview
Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them.
Manual install (npx, ZIP)
npx skills add wondelai/skills --skill artifact-templates-create-business -g -a claude-codeConnects with Agent Alley MCP · agentalley.io/mcp
Files included
artifact-templates.md4.8 KB
Read artifact-templates.md here
wondelai/
Show the full text203 lines
Artifact Templates — create-business
Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them.
docs/CREATE-BUSINESS-PLAN.md (tracker)
The Phase Status table is pre-filled with this journey's ten phases.
# Create a Business Plan
## Context
Intake answers, date started, project specifics.
## Phase Status
| Phase | Skill | Status | Artifact | Date |
|---|---|---|---|---|
| 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | |
| 2 Validate the job | mom-test | pending | CUSTOMER.md | |
| 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | |
| 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | |
| 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | |
| 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | |
| 7 Positioning | obviously-awesome | pending | POSITIONING.md | |
| 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | |
| 9 Pricing | monetizing-innovation | pending | OFFER.md | |
| 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | |
Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>
## Key Decisions
| Date | Phase | Decision | Rationale |
|---|---|---|---|
## Next Actions
- [ ] action (owner, due)
docs/CUSTOMER.md
Created in Phase 1, extended in Phase 2 (and optional continuous-discovery).
# Customer
## Job Statement
When [situation], I want to [motivation], so I can [outcome].
## Job Dimensions
| Dimension | Description |
|---|---|
| Functional | |
| Emotional | |
| Social | |
## Competing Alternatives
| Alternative (incl. non-consumption) | Why hired today | Weakness |
|---|---|---|
## Interview Evidence
| Date | Who | Concrete facts (past behavior) | Commitment given |
|---|---|---|---|
## Validation Verdict
Decision (proceed / revise / stop) and reasoning.
## Segments & Best-Fit Customer
docs/EXPERIMENTS.md
Created in Phase 3, extended in Phase 4.
# Experiments
## Experiment Cards
### EXP-001 — [name]
- Hypothesis: We believe [outcome] if [who] [does what] because [reason]
- Type: sprint / smoke test / concierge / painted door / A-B
- Primary metric & threshold (pre-committed):
- Guardrail metric:
- Decision rule (pivot / persevere / iterate):
- Result & verdict:
## Experiment Backlog
| Idea | ICE (impact/confidence/ease) | Status |
|---|---|---|
docs/PRODUCT.md
Created in Phase 4.
# Product
## Vision
One paragraph.
## MVP Definition
Type, scope, what it deliberately excludes.
## Outcome Roadmap
| Outcome / problem | Job served | Priority | Status |
|---|---|---|---|
## Opportunity Solution Tree Notes
## Hook Model
Trigger → Action → Variable reward → Investment; weakest phase.
## Activation & Retention Plan
| Friction / moment | Fix | Owner | Status |
|---|---|---|---|
## Discovery Cadence
Weekly touchpoint plan.
docs/STRATEGY.md
Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem).
# Strategy
## Diagnosis
The single critical challenge.
## Guiding Policy
## Coherent Actions
| Action | Owner | Due | Status |
|---|---|---|---|
## No-List
What we explicitly will not do.
## Strategy Canvas & ERRC Grid
| Factor | Eliminate | Reduce | Raise | Create |
|---|---|---|---|---|
## Beachhead
Target segment, scoring rationale.
## Whole-Product Checklist
- [ ] gap (owner, priority)
docs/POSITIONING.md
Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging).
# Positioning & Messaging
## Competitive Alternatives
## Unique Attributes → Value Themes
| Attribute | Value ("so what") | Proof |
|---|---|---|
## Best-Fit Customer
## Market Category
Choice (existing / subcategory / new) and rationale.
## One-Liner
## Brand Script (StoryBrand)
Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success.
## Key Messages
| Surface | Message | Status |
|---|---|---|
docs/OFFER.md
Created in Phase 8, extended in Phase 9.
# Offer & Pricing
## Offer Stack
| Element | Description | Honest value | Objection it kills |
|---|---|---|---|
Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name.
## Willingness-to-Pay Evidence
| Segment | Acceptable | Expensive | Prohibitive | Source |
|---|---|---|---|---|
## Leader / Filler / Killer Features
| Feature | Class | Tier placement |
|---|---|---|
## Tiers (Good / Better / Best)
## Price Metric
What we charge per, and why.
| 1 | # Artifact Templates — create-business |
| 2 | |
| 3 | Skeletons this metaskill creates in the user's `docs/` folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them. |
| 4 | |
| 5 | ## docs/CREATE-BUSINESS-PLAN.md (tracker) |
| 6 | |
| 7 | The Phase Status table is pre-filled with this journey's ten phases. |
| 8 | |
| 9 | |
| 10 | # Create a Business Plan |
| 11 | |
| 12 | ## Context |
| 13 | Intake answers, date started, project specifics. |
| 14 | |
| 15 | ## Phase Status |
| 16 | | Phase | Skill | Status | Artifact | Date | |
| 17 | |---|---|---|---|---| |
| 18 | | 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | | |
| 19 | | 2 Validate the job | mom-test | pending | CUSTOMER.md | | |
| 20 | | 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | | |
| 21 | | 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | | |
| 22 | | 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | | |
| 23 | | 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | | |
| 24 | | 7 Positioning | obviously-awesome | pending | POSITIONING.md | | |
| 25 | | 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | | |
| 26 | | 9 Pricing | monetizing-innovation | pending | OFFER.md | | |
| 27 | | 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | | |
| 28 | Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason> |
| 29 | |
| 30 | ## Key Decisions |
| 31 | | Date | Phase | Decision | Rationale | |
| 32 | |---|---|---|---| |
| 33 | |
| 34 | ## Next Actions |
| 35 | - [ ] action (owner, due) |
| 36 | |
| 37 | |
| 38 | ## docs/CUSTOMER.md |
| 39 | |
| 40 | Created in Phase 1, extended in Phase 2 (and optional continuous-discovery). |
| 41 | |
| 42 | |
| 43 | # Customer |
| 44 | |
| 45 | ## Job Statement |
| 46 | When [situation], I want to [motivation], so I can [outcome]. |
| 47 | |
| 48 | ## Job Dimensions |
| 49 | | Dimension | Description | |
| 50 | |---|---| |
| 51 | | Functional | | |
| 52 | | Emotional | | |
| 53 | | Social | | |
| 54 | |
| 55 | ## Competing Alternatives |
| 56 | | Alternative (incl. non-consumption) | Why hired today | Weakness | |
| 57 | |---|---|---| |
| 58 | |
| 59 | ## Interview Evidence |
| 60 | | Date | Who | Concrete facts (past behavior) | Commitment given | |
| 61 | |---|---|---|---| |
| 62 | |
| 63 | ## Validation Verdict |
| 64 | Decision (proceed / revise / stop) and reasoning. |
| 65 | |
| 66 | ## Segments & Best-Fit Customer |
| 67 | |
| 68 | |
| 69 | ## docs/EXPERIMENTS.md |
| 70 | |
| 71 | Created in Phase 3, extended in Phase 4. |
| 72 | |
| 73 | |
| 74 | # Experiments |
| 75 | |
| 76 | ## Experiment Cards |
| 77 | ### EXP-001 — [name] |
| 78 | - Hypothesis: We believe [outcome] if [who] [does what] because [reason] |
| 79 | - Type: sprint / smoke test / concierge / painted door / A-B |
| 80 | - Primary metric & threshold (pre-committed): |
| 81 | - Guardrail metric: |
| 82 | - Decision rule (pivot / persevere / iterate): |
| 83 | - Result & verdict: |
| 84 | |
| 85 | ## Experiment Backlog |
| 86 | | Idea | ICE (impact/confidence/ease) | Status | |
| 87 | |---|---|---| |
| 88 | |
| 89 | |
| 90 | ## docs/PRODUCT.md |
| 91 | |
| 92 | Created in Phase 4. |
| 93 | |
| 94 | |
| 95 | # Product |
| 96 | |
| 97 | ## Vision |
| 98 | One paragraph. |
| 99 | |
| 100 | ## MVP Definition |
| 101 | Type, scope, what it deliberately excludes. |
| 102 | |
| 103 | ## Outcome Roadmap |
| 104 | | Outcome / problem | Job served | Priority | Status | |
| 105 | |---|---|---|---| |
| 106 | |
| 107 | ## Opportunity Solution Tree Notes |
| 108 | |
| 109 | ## Hook Model |
| 110 | Trigger → Action → Variable reward → Investment; weakest phase. |
| 111 | |
| 112 | ## Activation & Retention Plan |
| 113 | | Friction / moment | Fix | Owner | Status | |
| 114 | |---|---|---|---| |
| 115 | |
| 116 | ## Discovery Cadence |
| 117 | Weekly touchpoint plan. |
| 118 | |
| 119 | |
| 120 | ## docs/STRATEGY.md |
| 121 | |
| 122 | Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem). |
| 123 | |
| 124 | |
| 125 | # Strategy |
| 126 | |
| 127 | ## Diagnosis |
| 128 | The single critical challenge. |
| 129 | |
| 130 | ## Guiding Policy |
| 131 | |
| 132 | ## Coherent Actions |
| 133 | | Action | Owner | Due | Status | |
| 134 | |---|---|---|---| |
| 135 | |
| 136 | ## No-List |
| 137 | What we explicitly will not do. |
| 138 | |
| 139 | ## Strategy Canvas & ERRC Grid |
| 140 | | Factor | Eliminate | Reduce | Raise | Create | |
| 141 | |---|---|---|---|---| |
| 142 | |
| 143 | ## Beachhead |
| 144 | Target segment, scoring rationale. |
| 145 | |
| 146 | ## Whole-Product Checklist |
| 147 | - [ ] gap (owner, priority) |
| 148 | |
| 149 | |
| 150 | ## docs/POSITIONING.md |
| 151 | |
| 152 | Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging). |
| 153 | |
| 154 | |
| 155 | # Positioning & Messaging |
| 156 | |
| 157 | ## Competitive Alternatives |
| 158 | |
| 159 | ## Unique Attributes → Value Themes |
| 160 | | Attribute | Value ("so what") | Proof | |
| 161 | |---|---|---| |
| 162 | |
| 163 | ## Best-Fit Customer |
| 164 | |
| 165 | ## Market Category |
| 166 | Choice (existing / subcategory / new) and rationale. |
| 167 | |
| 168 | ## One-Liner |
| 169 | |
| 170 | ## Brand Script (StoryBrand) |
| 171 | Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success. |
| 172 | |
| 173 | ## Key Messages |
| 174 | | Surface | Message | Status | |
| 175 | |---|---|---| |
| 176 | |
| 177 | |
| 178 | ## docs/OFFER.md |
| 179 | |
| 180 | Created in Phase 8, extended in Phase 9. |
| 181 | |
| 182 | |
| 183 | # Offer & Pricing |
| 184 | |
| 185 | ## Offer Stack |
| 186 | | Element | Description | Honest value | Objection it kills | |
| 187 | |---|---|---|---| |
| 188 | Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name. |
| 189 | |
| 190 | ## Willingness-to-Pay Evidence |
| 191 | | Segment | Acceptable | Expensive | Prohibitive | Source | |
| 192 | |---|---|---|---|---| |
| 193 | |
| 194 | ## Leader / Filler / Killer Features |
| 195 | | Feature | Class | Tier placement | |
| 196 | |---|---|---| |
| 197 | |
| 198 | ## Tiers (Good / Better / Best) |
| 199 | |
| 200 | ## Price Metric |
| 201 | What we charge per, and why. |
| 202 | |
| 203 |
Details
- Updated
- Sep 10, 2026
- License
- MIT
- Stars on the repo
- ★ 2,235
- Checked
- Source
- wondelai/skills ↗
- Creator
- wondelai · 319 listings
Similar skills
See all →
SkillCross-Platform Reverse Engineer
SkillBrainstorm Ideas
SkillCode Review Feedback Analyzer
SkillBug Diagnosis Framework
SkillImplement Spec
SkillPR Description WriterMore from wondelai
SkillSoftware Design Philosophy
SkillActionable Metrics Guide
SkillAdvertising Media
SkillAffordance Design
SkillLean UX in Agile Teams
SkillAMP Framework Practitioner