Pricing and Packaging
Pricing and packaging

Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric,…
--- name: pricing-and-packaging description: Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make. --- # Pricing and packaging The highest-leverage number in the business and the least examined. Most companies are underpriced and have never tested it. ## The pricing metric Choose what you charge *per* before choosing how much. It should scale with the value the customer receives, be predictable enough to budget, and be something they cannot easily game. Get this wrong and no amount of tuning the number fixes it — a metric that scales with your cost rather than their value creates a permanent argument at every renewal.
Overview
The highest-leverage number in the business and the least examined. Most companies are underpriced and have never tested it.
Manual install (npx, ZIP)
npx skills add cbrock84/headcount --skill pricing-and-packaging -g -a claude-codenpx degit cbrock84/headcount/plugins/revenue/skills/pricing-and-packaging#main ~/.claude/skills/pricing-and-packagingConnects with Agent Alley MCP · agentalley.io/mcp
Files included
SKILL.md3.4 KB
Read SKILL.md here
Show the full text69 lines
Pricing and packaging
The highest-leverage number in the business and the least examined. Most companies are underpriced and have never tested it.
The pricing metric
Choose what you charge per before choosing how much. It should scale with the value the customer receives, be predictable enough to budget, and be something they cannot easily game.
Get this wrong and no amount of tuning the number fixes it — a metric that scales with your cost rather than their value creates a permanent argument at every renewal.
Setting the level
Anchor on value delivered, not cost incurred. Cost sets a floor and nothing else.
Evidence to gather: what the alternative costs them today including labor, what similar categories charge, and what current customers say about price — with the caveat that nobody says a price is too low. Willingness-to-pay research is directional, not decisive; people misreport.
If nobody ever objects to your price, it is too low. Some loss on price is correct.
Packaging
Tiers should map to distinguishable segments with different needs, not to arbitrary feature counts. Three is usually right; more creates paralysis and support load.
Each tier needs one obvious reason to upgrade, tied to something that grows with the customer's success. Gating on a feature they will never need does not drive upgrades; gating on a limit they will hit does.
Name tiers for who they are for, not by metal. "Team" and "Business" tell a buyer where they belong.
Monetization surfaces
Upgrade prompts and paywalls should appear at the moment of blocked value — when someone is trying to do the thing the tier does not allow, not on a schedule.
Explain what is behind the gate and why the limit exists. An unexplained wall reads as extraction. Show the value already received before asking for payment, and make declining easy — dark patterns buy one conversion and lose the account.
Changing price
- Grandfather existing customers, or expect churn well beyond the price-sensitive segment.
- Announce with real notice and a clear reason.
- Change one thing at a time — price and packaging together makes the result unreadable.
- Model the downside first: at what churn rate does this increase lose money?
Sources
references/sources.md in this skill lists the outside authorities that settle the questions
here — what each one is authoritative for, and what you may do with it. Check them before
answering on anything they cover, and cite what you used. Most are free to read and not free
to reproduce; the use note on each is binding.
Never
- Change price without telling existing customers before it takes effect and honoring what they already signed.
- Pick a pricing metric the customer cannot predict. If they cannot forecast the bill, they will not sign.
- Add a tier to close a single deal. Tiers are a permanent tax on every conversation after it.
- Discount without taking something back in exchange — term, scope, payment timing, a reference. A free discount resets the price for everyone.
| 1 | |
| 2 | name pricing-and-packaging |
| 3 | description Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make. |
| 4 | |
| 5 | |
| 6 | # Pricing and packaging |
| 7 | |
| 8 | The highest-leverage number in the business and the least examined. Most companies are underpriced |
| 9 | and have never tested it. |
| 10 | |
| 11 | ## The pricing metric |
| 12 | |
| 13 | Choose what you charge *per* before choosing how much. It should scale with the value the customer |
| 14 | receives, be predictable enough to budget, and be something they cannot easily game. |
| 15 | |
| 16 | Get this wrong and no amount of tuning the number fixes it — a metric that scales with your cost |
| 17 | rather than their value creates a permanent argument at every renewal. |
| 18 | |
| 19 | ## Setting the level |
| 20 | |
| 21 | Anchor on value delivered, not cost incurred. Cost sets a floor and nothing else. |
| 22 | |
| 23 | Evidence to gather: what the alternative costs them today including labor, what similar categories |
| 24 | charge, and what current customers say about price — with the caveat that nobody says a price is too |
| 25 | low. Willingness-to-pay research is directional, not decisive; people misreport. |
| 26 | |
| 27 | If nobody ever objects to your price, it is too low. Some loss on price is correct. |
| 28 | |
| 29 | ## Packaging |
| 30 | |
| 31 | Tiers should map to distinguishable segments with different needs, not to arbitrary feature counts. |
| 32 | Three is usually right; more creates paralysis and support load. |
| 33 | |
| 34 | Each tier needs one obvious reason to upgrade, tied to something that grows with the customer's |
| 35 | success. Gating on a feature they will never need does not drive upgrades; gating on a limit they |
| 36 | will hit does. |
| 37 | |
| 38 | Name tiers for who they are for, not by metal. "Team" and "Business" tell a buyer where they belong. |
| 39 | |
| 40 | ## Monetization surfaces |
| 41 | |
| 42 | Upgrade prompts and paywalls should appear at the moment of blocked value — when someone is trying |
| 43 | to do the thing the tier does not allow, not on a schedule. |
| 44 | |
| 45 | Explain what is behind the gate and why the limit exists. An unexplained wall reads as extraction. |
| 46 | Show the value already received before asking for payment, and make declining easy — dark patterns |
| 47 | buy one conversion and lose the account. |
| 48 | |
| 49 | ## Changing price |
| 50 | |
| 51 | Grandfather existing customers, or expect churn well beyond the price-sensitive segment. |
| 52 | Announce with real notice and a clear reason. |
| 53 | Change one thing at a time — price and packaging together makes the result unreadable. |
| 54 | Model the downside first: at what churn rate does this increase lose money? |
| 55 | |
| 56 | ## Sources |
| 57 | |
| 58 | `references/sources.md` in this skill lists the outside authorities that settle the questions |
| 59 | here — what each one is authoritative for, and what you may do with it. Check them before |
| 60 | answering on anything they cover, and cite what you used. Most are free to read and not free |
| 61 | to reproduce; the use note on each is binding. |
| 62 | |
| 63 | ## Never |
| 64 | |
| 65 | Change price without telling existing customers before it takes effect and honoring what they already signed. |
| 66 | Pick a pricing metric the customer cannot predict. If they cannot forecast the bill, they will not sign. |
| 67 | Add a tier to close a single deal. Tiers are a permanent tax on every conversation after it. |
| 68 | Discount without taking something back in exchange — term, scope, payment timing, a reference. A free discount resets the price for everyone. |
| 69 |
Details
- License
- MIT
- Stars on the repo
- ★ 2,028
- Checked
- Source
- cbrock84/headcount ↗
- Creator
- cbrock84 · 3 listings
Similar skills
See all →
SkillMobile App Pricing Advisor
SkillPaywall Optimization Specialist
SkillWillingness-to-Pay Analyzer
Skill100M Money Models
SkillGrand Slam Offer Designer
SkillPrice-Based Product DesignerMore from cbrock84
SkillCommercial Deal Negotiator
SkillReferral Mechanics Designer